Dual Heroes

Download Dual Heroes and clash in epic one-on-one battles in this futuristic fighting game! Choose your hero, master their unique abilities, and prove you're the ultimate warrior. Face the challenge and play now!
a game by Produce
Genre: Action
Platform: Nintendo 64Nintendo 64
Editor Rating: 5.2/10, based on 5 reviews, 7 reviews are shown
User Rating: 6.0/10 - 2 votes
Rate this game:
Updated: Aug 3, 2026
See also: Fighting Games, Arcade Games
Dual Heroes
Dual Heroes
Dual Heroes
Dual Heroes

WHAT IS IT WITH FIGHTING games and the N64? We had Clayfighter last month, which was the most rancid steamer that's ever disgraced Nintendo's console, and now we've got Dual Heroes, which isn't much better!

In Dual Heroes, you've got eight Power Rangers lookalikes to choose from, many of them with embarrassing names. Because I don't know any Japanese I don't know why they're fighting, but it's probably something to do with overthrowing injustice – it usually is. If they all just teamed up instead of kicking the crap out of each other it'd make the job a lot easier, but all those blows to the head can't be good for the brain.

As challenging as arm-wrestling Steven Hawking!

The style of play is a complete rip-off of Sega's Virtua Fighter games. You've got a kick button, a punch button and a block button, and every move is done with combinations of these. It works perfectly in the Virtua Fighter games because the characters have loads of moves, and even inexperienced players can pull off a few special attacks just by button-bashing. It doesn't work in Dual Heroes, because the characters don't have enough moves. You end up just doing a series of weedy kicks and punches (the block function is so useless it might as well not be there), with the occasional unexpected spinning kick.

It doesn't really matter how bad a player you are, because it's almost impossible to lose. Just keep on crouching down and alternating between punches and kicks, and this will see you through to the final boss every time! Because of this easiness, there's practically no replay value at all.

Dual Heroes does offer one new gimmick – it has a 'virtual gamer' feature, where you can fight against one of five different pseudo-people. Although the actual enemies you come up against are the same, the fighting style is different depending on who you choose to fight against. The differences between the virtual gamers are noticeable – some are a lot more aggressive than others – but it doesn't have that much of an effect on how easy the game is. You can still take down the three boss characters – Gyn, Zorr and Gexorr – without using any continues, unless you're either unlucky or totally inept. It's as challenging as arm-wrestling Steven Hawking.

Go Go POWER RANGERS... Please!

The game can't even manage to look good. Dark Rift might have been as dull as a Saga holiday in Penge, but at least it managed some decent visual effects. Dual Heroes has eye-hurting arenas with a minimum of detail, surrounded by blurry backgrounds that look like they've been painted by a second-year art class. The only good point about the fighters is the animation, but when it's motion captured from a real person it's hard to go wrong. The textures on their bodies are another matter, as they're just as blurred as the backgrounds and don't look much cop even when the fighters are some way from the camera, never mind in close-up! The ultimate visual insult appears at the top and bottom of the screen – the game has borders. Huge, PAL Pilotwings-size borders. God knows why – it's not as if there's a lot of detail to slow things down. The three year old Toshinden on the PlayStation completely humiliates Dual Heroes!

Even the sound's lousy. Combat noises are limited to clanks, thuds and the odd grunt, and the music is blippy-bloppy Japanese stuff that could have come from a SNES. It's not quite bad enough to be annoying, but nobody's going to be walking down the street humming Gai's victory theme, put it that way.

Dual Heroes is a complete waste of space. The combination of enclosed arenas (with electrified, power-draining walls) and open arenas (with ring-outs) usually means that you don't beat the other guy with clever moves, but by pushing them towards the edge and waiting for them to fry or fall off. They even sometimes do this themselves without you having to lift a finger! Because it's supposedly based on a Japanese TV show or something, Hudson Soft must be hoping that fans will buy Dual Heroes without waiting to see any reviews. Let's face it, it's the only way anyone would buy it.

Download Dual Heroes

Nintendo 64

System requirements:

  • PC compatible
  • Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP

Game Reviews

Although the array of futuristic fighters may look like some of the Power Rangers, the title is all action. The characters are a perfect blend of originality and variety, combining a range of unique stages such as the floating zone, lava and electrical stages. Sounds pretty standard, until players find out how each of the characters have a new style of artificial intelligence where the computer plays different roles based on the character you fight as well as the mystery Al factor. It's like fighting a slew of human players each with his/her own personalities and traits. This "Virtual Gamer" is like combining two AL’s in every character for an experience no true fighting game fanatic should miss.

  • MANUFACTURER - TBA
  • THEME - Fighting
  • NUMBER OF PLAYERS - 1 or 2

Even the N64's staunchest supporter will admit that in the field of fighting games it comes absolutely bottom of the world, and Dual Heroes just rubs it in with sandpaper. Any beat-'em-up that requires absolutely no skill whatsoever to defeat is not going to hold the interest, and the colour scheme the game uses is like being stabbed in the eye.

Get your scrapers ready, because here's the barrel! Eye-pokingly bad beat-'em-up that requires no skill whatsoever to defeat.

Stashed full of innovative features, like the ability to train the computer to fight in your style. Sadly it's ruined by some terrible Al.

People say:

4

Go, go power heroes! I was expecting a pretty poor fighting game in Dual Heroes and for the most part, I was right. Dual Heroes has a small amount of attacks and the fighting engine is very generic with collision problems and unbalanced combos. The funny thing is, some attacks seem to just have a couple of frames of animation, but special moves, throws and winning animations have about 20. It tends to make the flow of the game uneven, with most of the match being choppy with some odd moments of fluidity. If you watch the ending credits, you'll see the amount of motion-captured actors they used to achieve the many fighting (and dancing) moves that make up the fighters' arsenal. What saves Dual Heroes from the abyss of dismal fighters like Deadly Arts is the funky Power Rangers-like characters complete with their own theme music. Dual Heroes is also good fun with two players (as all fighting games should be) because the characters have exaggerated moves just like superheroes. I wish there were more characters and that more happened in the Story Mode. If you're not into the weird Japanese-style superhero action motif, you should pass on this altogether. Without the campy music and characters, you're left with a very average fighter with limited play value.

3

Man, I can't believe how many poor games are coming out for the N64 lately. Dual Heroes is just about the blandest fighting game I've ever played. The characters look like Power Rangers. The graphics are well below par for an N64 game and the game-play is unresponsive and clunky. That about covers it. Oh yeah, the fighting modes are weird-Robots, Virtual Gamers? I can't think of any reason to recommend this one.

3

Like most of the recent, distinctly Japanese N64 fighters (i.e., Flying Dragon and Deadly Arts), Dual Heroes tries to bring something quirky to the fighting game genre but manages to disappoint on nearly every level. In this case, you get a weird robot-training mode that has you teaching an android the basics of brawling, but the fighting engine is so dull and uninspired that I quickly lost interest in the whole thing.

2

How many N64 fighting games are so incredibly crappy that the CPU-controlled players can actually fall out of the ring after they've beaten you? One. Dual Heroes. It's up there with Deadly Arts competing for the title of "worst game ever." The graphics are terrible, the sound is appalling and the controls are unbearable-why use the analog stick if it's not taken advantage of? Pathetic. Rubbish. Dreadful. Avoid...like cooties.

Hudson is promising true 3D fighting-game action with Dual Heroes, including the ability to fly into the screens with punches and kicks. Other cool features are fighters with different levels of A.I.. so no match will ever be predictable, and a Medal Match where you can win a medal, save it to your Controller Pak. then take the Pak to a friend's house where they can try to win the medal from you. These early screens show a game that looks very polished, and we hope the gameplay will match the graphics.

Snapshots and Media

Nintendo 64/N64 Screenshots

Similar Games

Viewing games 1 to 4