NBA: in The Zone 2

| a game by | Konami |
| Platforms: | Playstation, PSX |
| Editor Rating: | 7.5/10, based on 3 reviews, 4 reviews are shown |
| User Rating: | 9.3/10 - 3 votes |
| Rate this game: | |
| Updated: | Jan 13, 2020 |
| See also: | Sport Games, Sports Management Games, NBA Video Games |
In The Zone returns for its second season of arcade-style five-on-five basketball with high-flying graphics but brick-laying depth. New this year are substitutions and the ability to play both a full season or playoffs, but any type of strategy is still sorely missing. So far the only play you can run is the post, and on offense, players don't move away from the ball. Konami needs plenty of practice before the upcoming season if it hopes to compete with NBA Live '97.
Download NBA: in The Zone 2
System requirements:
- PC compatible
- Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
System requirements:
- PC compatible
- Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
Game Reviews
People say:
I feel bad for this game only because Live 2000's dominance hasn't left much room for anyone else. If ITZ 2000 had some kind of interesting gimmick or at least more than a few things it did better than anyone else I could see recommending it. Unfortunately it puts itself in the same gallery as the big boys without the firepower it needs to compete. That's not to say it doesn't have redeemable qualities, it has several. The animation takes account of players stumbling, falling backward and getting knocked sideways. Little things like reach-ins, blocks and passes look good as well. Sadly, the animation isn't the main flaw-the Al takes that prize. While it's not as bad as others I've played recently, it has some serious problems. The computer players are often out of position, leaving gaping holes in the defense. It's quite easy for the opposing team to drive the lane when it's practically vacant. The Al players do some wacky stuff on offense too, like wandering out of bounds or getting tangled with other players. Two-player reflects the same sort of problems only to a larger degree. Overall the game lacks fluidity and the kind of natural gameplay it needs to succeed. It's a shame because it's obvious Konami is trying to do some innovative things but it's not quite there yet. Better luck next year.
In the Zone 2000 offers little improvement over last year's game, at a time when big changes were necessary in order to keep up with EA's ever-improving Live series. ITZ suffers from outdated graphics, sloppy controls, horrid sounds (is that a basketball or a lead weight?) and an ugly interface. If you own ItZ 99, this isn't different enough to warrant a purchase. If you don't, you should just get Live 2000 instead. It's a better game in nearly every aspect.
This title lags other hoop sims as far as s-on-5 game-play goes, but the dunk contest and three-point shootout modes are well-done. The regular game suffers from a lack of atmosphere, some jerky animations and weak Al. Also, there was a real sense of a plodding, slow offense. Not recommended for hardcore hoop heads. Time after time I quit at halftime to go back into the dunk contest. Maybe a rental, but really a brick.
I like this version better than the N64 edition but it still leaves a lot to be desired. The frame-rate is clunky as all get-out. The players look like they're stutter stepping when they run. Granted, the special move animation looks good, but it doesn't blend well overall. It's funny, the turbo on the N64 game shoots players across the court at hyper speeds while in this version it hardly does anything. NBA ITZ 2000 has way too many holes in it for me.
NBA In The Zone 2 leaps at the riip with cool animations and showtime dunks, appearing at first glance to be a possible title contender. But by the final buzzer Jts lack of depth dooms it to the sidelines with the rest of the middle-of-the-pack basket- ball games.
Been There, Dunked That
Zone's uninspired lineup of new features, including Season games, sufcry stitutions, stamina, and player creation, are all oflier games. Every NBA team is selectable, along with most of the superstars; realistic gameplay and strategy, however, are left out. In The Zone 2 is like a five-on-five version of NBA Jam: All you do is dunk and shoot three-pointers the entire game. The only play you can run is the Post, and when you control the ball, you have to manually move your teammates or they just stand around watching you dribble.
In The Zone 2 does offer super slams and the most recognizable player animations, like Rodman snatching a rebound with his legs spread and Kemp swinging on the rim after a monster tip-slam. Soundwise, the crowd, buzzer, and ball all ring authentic, but the : repetitive play-by-play announcer misses a lot of calls.
All That Glitters...
Despite its impressive look, In The Zone 2 hoopla. Basketball fans should rent it for a weekendjp check out some of the dunks, but if you're searching for something with more stamina. Live '97 is the only game in town.
ProTips:
- Check the player stats to see who's vour best three-point shooter, then constantly teed him the ball to run up the score.
- Pump-fake to draw defenders into the air. then tire away at the basket when they "re on their way down.
- After a questionable shot, run toward the rim and jump to follow with a tip-slam.
Overview
Konami has released the follow-up title to their successful In the Zone basketball game. In the Zone 2 looks to correct all of the shortcomings of the original title plus add some unexpected improvements. This second release boasts a bounty of new options and features which include full season play, full rosters, substitutions, player stamina levels, trading, and a player creation option. Now, I know you are saying "pretty standard stuff. What else does it have to offer?" Well, I'm glad you asked. Throw in graphics that actually replicate moves that mimick the real NBA player, enhanced defense and rebounding, bumping, hard checking, pushing, screens, post-up plays, offensive fouls and continuation fouls. How is that for some real NBA action?
The original title was plagued with being very short-sighted. It basically amounted to a 5 on 5 version of NBA Jam. Get the ball and dunk or shoot a three. There were no bench players or defense. The team that ended up making the most dunks usually prevailed. Another annoyance was the mostly worthless replay after every shot. Do all of the new features in In the Zone 2 correct these shortcomings? Pretty darned close.
Gameplay
In making a part 2 of any game, the idea is to improve upon the areas that were lacking in the first and to add even more. This was a major focus for In the Zone 2. The first game was a worthy effort for the first basketball title to hit the 32-bit market but definitely fell short in the gameplay department. Our friends at Konami must have listened to the public outcry and have improved the new title to the point that it could almost have been given a completely different name.
Let's talk defense. This was the killer in the original title. I guess I should say the lack of defense was the killer. Well, In the Zone 2 seems to have made defense a priority. The dunks are fewer and farther between, which actually makes them better. If you dunk on every play, the effect sort of wears off. But the defense makes it difficult to drive to the hole for the monster jam. When you do spot the seam and make it to the rack, the dunk is much sweeter. The computer AI has stepped up, and there is rarely an open lane for the jam. Don't get me wrong. The dunks are still here, but the game is far more realistic than the first. The options for defensing have also increased. The addition of a full court press, call for double teams, setting players to prevent the offense from driving to the hole, and setting up to take offensive charges give In the Zone 2 an abundance of defensive options to stop your opponent.
Now we couldn't have all of these defensive options without giving the offensive player some moves of his/her own. That would make the game unfair. The game gives you 2 buttons that can be assigned as formation calls. Players can be assigned to these buttons. So, let's say you want to post Shawn Kemp down in the paint. Push the formation button and he will post up against his defender. This gives you the option to try a move to get past the defender for the jam, or if the double team comes, kick out to the open player for the three. This ability to actually call set plays is an example of the depth of this game. This is just one piece of your offensive arsenal. Another cool addition is the ability to call for a screen. With the push of one button, you can call the closest member of your team to set a screen on the player so you can slide around or take the jump shot with no defender in your face. This means that you are not just controlling the player with the ball, but you also have some limited control over the computer-controlled players. This eliminates your buddy's complaining that the computer is doing all of the work. There are also a number of offensive moves that your player can execute. Driving to the basket, spin moves, double-clutch shots and alley-oop dunks are all available in the right situations.
One trend over the last couple of years in sports games is player statistics. Everyone wants every detailed stat possible. If you are one of these types of gamer, you will not be disappointed. This game packs every stat you could imagine in every way you could imagine them. You can look at your stats, the opposition's stats, compare teams or compare players by position. You have a box score that includes field-goals attempted and made, field-goal percentage, 3 pointers attempted and made, 3 pointer percentage, free-throws attempted and made, free-throw percentage, rebounds, blocks, steals, assists and total points. Is that enough?
Another disappointing aspect of the original title was that you didn't have a bench. You were stuck with the starting 5 players to play the whole game. That was lame. Once again, Konami has listened to the collective cry of lameness and fixed this. Now you have all 12 players on every team at your disposal. This also adds to the longevity of this title. With the trading option, you can always keep your favorite team current. The bench players also gave Konami the ability to add player stamina. They figured that since they are giving you bench players, you damn well better use them. So, as the game wears on, your player stamina diminishes. The faster the game action, the more a player's stamina is used up. As your stamina is used up, you can no longer use your speed burst and your player becomes noticeably slower. Just like in real basketball, stamina can be regained by calling a time out or by sitting the player down for a little while. This adds a whole new dimension to playing the game. You have to use something called strategy. Hmmm…
Graphics
In the Zone 2 has some pretty decent graphics under its belt. I had a friend call and ask if I had seen this game yet. He said he was walking through the shopping mall and saw a demo playing in a store window and from a distance, he couldn't tell if it was an actual game on NBC or a video game. I think that is a bit exaggerated, but the point is that the graphics look good. Your players are polygons that have the features, characteristics and moves of the real NBA stars. The players are distinct enough to tell who they are. Due to a certain few players that have agreements with other companies, their names can't be used, but M. Guard on the Bulls sure looks familiar.
Bottom Line
Konami has done an exceptional job with In the Zone 2. This is one of the best basketball games available to date. It is very refreshing to see a company take the effort to correct all of the problems from a previous release instead of making a few minor changes, updating rosters and calling it part 2. The whole scope of the game seems to have changed from reckless abandon to calculated strategy. There is enough arcade-style action to please the people who enjoy the fast-paced, west coast style game, and there is enough strategy to please the eastern conference, slow down gamers. If you are a die hard basketball fan and can't live without a good basketball video game, you will not be disappointed with this one. Between In the Zone 2 and Bottom of the 9th, Konami is turning into a quite a force in the realm of sporting titles.










































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