Might and Magic VIII: Day of the Destroyer
There is a very small group of individuals who claim to like Might And Magic VII. We hated it. Abysmal graphics and archaic gameplay are never going to impress us, but we do not hold grudges. What's past is past. So, we start afresh with this latest offering, Might And Magic VIII. We have no preconceptions; we forgive 300 its previous sins, let's move on and see how it fares.
Abysmal graphics and archaic gameplay are never going to impress us... no... wait... I said that in the opening paragraph, but yes you've guessed, Might And Magic VIII is every bit as abysmal as its miserable predecessor. But somehow it's even worse this time round. Advances in gameplay and graphics technology have moved on yet further, while Might And Magic stands perfectly still, caught in its own little time warp. If there are differences between the last instalment of the series and the latest one then they are hidden away out of sight, which is ironic since that is exactly what's going to happen to this thing once the review is finished.
If you are still interested at this point, the premise of the game is this: gather a band of merry adventurers and travel the land in search of quests and items, gaining experience as you go along. Fighters, magic users, healers, MMVIII has the lot. What it doesn't have is the faintest sniff of originality or panache and if you go anywhere near it you are clearly as mad as a balloon. And to the little band of Might and Magic followers who will no doubt lap this trash up, please don't write in to tell us how great it is, no please, don't.
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