Video game sequels are a funny lot, while many succeed on expanding franchises and introducing new elements to already established worlds, characters, etc.
What the heck was Capcom thinking? I'm guessing it must have been something along the lines of: 'Lets save a buck or two and get the janitor to do the voice acting.'
It takes a lot to make a Nintendo game seem bizarre, probably because no matter how strange a Gamecube game is, players are having so much fun playing it they don't notice.
The levels are set in empty, white, antiseptic rooms. The enemies, all robots, pack powerful weapons and transform into different shapes in mid-battle.
It's nice to see the occasional role-playing game that isn't formulaic, something that shows the developer took some time to create a plot worth living in a game worth playing.
They're back and they're badder than ever! Faster, stronger and with all new moves, twelve of the greatest fighters from across the globe are ready to do battle! Choose your champion and get ready for the big brawl as they try to earn the right to ..
The game is a typical side scrolling shooter, going against the trend of other Capcom shooters, such as 1942, and 1943: The Battle of Midway, which are vertically scrolling shooters.
Right alongside Street Fighter III in Capcom's impressive list of games to bring stateside is Tech Romancer, a 3D fighting game inspired by giant robot anime of the last three decades.
I love Street Fighter, always have, even back when the occasional fireball was more a freak product of luck that elicited looks of shock than a planned attack. But I'm not that big a fan of the Street Fighter Anniversary Collection.
Of all the companies that have produced FMV games, Capcom is probably the last name you could possibly think of, but Capcom is responsible for Fox Hunt.