Turn Based RPGs - Page 29
Square has once again teamed up with G-Craft (creators of Front Mission for the Super Famicom and Arc the Lad 1 & 2 for the PlayStation).
Romance of the Three Kingdoms II is a Historic Turn-Based Strategy game, developed and published by Koei, which was released in 1991.
Golden Nugget Hotel in ail its glorious, gaudy splendor using the casino's ornate lobby as a gateway to several different areas of gambling contained within.
The game serves as a side story (or gaiden) to Ogre Battle: March of the Black Queen, taking place at the same time and following the quest of Prince Tristan—who also appears in the aforementioned title—from its beginning.
If you look at SaGa Frontier purely in terms of its bang for the buck, this innovative RPG can't be beat.
Mouse, a traveling musician and amateur thief, has been contacted to compose a song for Lord Xelpherpolis's wedding.
Ninja Burai Densetsu is a Strategy game, developed by Sanritsu and published by Sega, which was released in Japan in 1991.
Chibi Maruko-Chan: Waku Waku Shopping is a Puzzle game, developed and published by Namco, which was released in Japan in 1992.
TENSHUN!!!! All right, listen up you pencil-necked, no-load, rock-for-brains army puke. I want you and your seven worthless men to get ready for a most perilous, hang-your-butt-out-to-dry suicide mission.
Be prepared as the Corleone family didn't come into power by playing nice but does the Corleone family prevail this time around or find themselves left for dead in the gutter?
Players choose from one of six scenarios that determine the initial layout of power in ancient China.
Military Madness is an advanced strategy war simulation set on the surface of the moon.
The game takes place about a half year after its predecessor as World War I is gaining steam
Like a visit from that cool uncle who rolls into town every few years or that obnoxious aunt (depending on how you look at this review) who drives you nuts.
SNK's primarily been known for its arcade and handheld games, but Koudelka marks the beginning of a new era for this struggling-yet-talented publisher.
Aren always dreamed of adventure, hanging on the stories of far-off places the joymen brought to his father's inn.
Every once in a while, when things seem formulaic and predictable in this industry, somebody releases a game that threatens to reinvigorate it. This is just such a game.