Psychic Force 2012

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a game by Taito
Genre: Fighting Games
Platforms: Dreamcast, Arcade
Editor Rating: 6.8/10, based on 3 reviews
User Rating: 7.3/10 - 3 votes
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See also: Anime Games, Manga Games
Psychic Force 2012
Psychic Force 2012
Psychic Force 2012
Psychic Force 2012

Psychic Force 2012 is a sequel to Psychic Force, a mediocre fighting game released in arcades and for the PlayStation. The interesting thing about this game and its predecessor is that the gameplay is similar to a Bushido Blade or DragonBall Z. That is, you don't simply stand on a two-dimensional plane, fighting another character. You can fly, go deeper into the background or closer to the foreground. The story line is not known at this point, nor how many characters will be playable. However the special attacks and the overall animation look just awesome. Unfortunately there is a chance it will not be released here since the company who made it, Taito, has closed its U.S. offices.

Download Psychic Force 2012

Dreamcast

System requirements:

  • PC compatible
  • Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
Arcade

System requirements:

  • PC compatible
  • Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP

Game Reviews

People say:

7

Like the first Psychic Force on the PlayStation a couple years back, this is one fighting game you'll either love or hate. For fighting classicists, the Psychic Force system will definitely take some getting used to. Since you're flying around in an enclosed arena, all that really matters is judging distances and timing dashes. In this respect, Psychic Force 2012 feels a lot like other arena fighters (Power Stone, Virtual On). You'll rely on distance attacks quite a bit, but real offense is dashing in to perform devastating combos and juggles off the invisible wall...reminded me a lot of Fighting Vipers. Like any fighting game with ring outs, you're constantly being reminded of your proximity to the edge. Getting near a wall means opening yourself up for chain combos, but unlike the original PF, you won't take damage every time you hit the barrier. There's a nice variety of combos to perform, and you're encouraged to mix in special attacks; at the advance level, you'll find yourself looking for openings to dish out combos with machine-like precision. There's a tot of depth to appreciate, and I found myself getting more and more creative with my techniques. Still, I don't see a huge audience for the "projectile fighter" (how well did Evil Zone sell, anyway?) here in the U.S. If you're a fan of anime, buy it for the excellent localization and subtitles.

6

If you're still deep in the throes of Soul Calibur ecstasy, you're probably gun-shy about buying another Dreamcast fighter. But give Psychic Force a try. Sure, it looks crude and lacks options, but the gameplay here is fresh enough to hook you. It might take you a while to figure out the right balance of projectile and hand-to-hand attacks. That's what I like about this game--It's different. The simple control scheme means it plays fine with the joypad, too.

6

I didn't like the first PF that much, and prettier DC graphics haven't done much to change my mind. It's not a terribly deep fighter, though it does involve a lot of mind games (trying to guess your opponent's next move, fake rushes, etc.). A few things annoy me, like how easy it is to throw someone after blocking his or her punch/kick combos and those damn overly reliable one-button projectile attacks. Two-player play is OK, but not great.

5

The only difference between this game and the original Psychic Force for the PlayStation are the graphics and a few of the characters. Almost everything else is the same. For casual players, the gameplay is about on the level of Toshinden as far as how much skill is involved. There's some amount of strategy but you'll have to delve. And since most of the attacks are projectiles it lends itself to a lot of hands-off combat. I wish it had something new to offer.

In Japan, where fighting games are scientifically dissected, Psychic Force has attained the sort of critical and fanfare acceptance reserved for games like Tekken and Street Fighter here in America. Psychic Force 2012 is an indirect sequel, ported over to the Dreamcast from Taito's own Wolf arcade board to fine perfection. The proper sequel, Psychic Force 2, recently released in Japan for the PlayStation, is more or less the same game minus the power of a Dreamcast.

There's something quintessential anime about kung-fu fightin' in the sky. Like in Jojo's Bizarre Adventure or Eretzvaju (Evil Zone), the 13 combatants here are bestowed with psychic abilities that bend the laws of physics. Even though you're floating in midair (but caged in a transparent cube), you pretty much fight in 2D (a bit like Tekken and Virtua Fighter). Yes, sidestepping is an important part of the strategy, but by nature, moving in and out of the screen has less emphasis in Psychic Force. This is because much of the gameplay centers on projectile and distance attacks.

Each character in the game can pull off long-range attacks simply with the press of a button. These attacks won't damage your enemies much, but it's the equivalent of the poke and interrupt tactic in other fighting games. More powerful projectiles can be dished out by performing traditional "fireball" or "dragon punch" D-Pad motions. When the action gets up close, each character can pull out combos or throws. Overall, the gameplay is set to a distinct and innovative pace; you'll need to mix close-in tactics with lots of long-ranged attacks, know when to play defense and recharge your psychic meter, in order to overcome your opponent.

The graphics in Psychic Force 2012 are easily the best in the series. The game whips along at a solid 60 fps while retaining some truly over-the-top special moves and particle effects. The Dreamcast version also features both an arcade mode as well as a story mode which has prologues and epilogues around every bout. There's no doubt that this is the definitive version of Psychic Force, but the question remains: will American audiences catch on?

Snapshots and Media

Dreamcast Screenshots

Arcade Screenshots

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