Adventure Games - Page 7

Viewing games 301 to 346 (of 346 games)

Dreamfall: The Longest Journey

Adventure died a long time ago, after languishing around for a while and kicking off after a particularly harsh and long term of suffering.

Might and Magic III: Isles of Terra

It's the third game in the role-playing game series Might and Magic. Released in 1991, it is the predecessor to Might and Magic IV: Clouds of Xeen, and the sequel to Might and Magic II: Gates to Another World.
Sega Genesis SNES

Zork: Nemesis

I remember 14 years ago spending days of my life trying to unravel the mysteries of the original Zork trilogies. Well, Activision has brought back the haunting world of Zork, but this time with more than just text.

Morpheus

I so hoped it would live up to the hype and to my expectations of what a good adventure game should be --challenging, immersive, addicting, utterly believable.

Rascal

Psygnosis' most secret title so far is RASCAL, another free-roaming, realtime 3-D platform adventure in the Mario mold.

Sakura Taisen

One of Sega's most popular Saturn games has just been rereleased in Japan for Dreamcast. Sakura Taisen ("Cherry Blossom Wars") is a mech-based strategy RPG set in Japan around 1912.

The Dame Was Loaded

You are Anger. Scott Anger, a 1940s private eye. Since the untimely murder of your girl, Angela, singer at a local club, you've spent your days investigating the bottom of a whiskey bottle.

Danger Girl

Sometime in November, THQ will be releasing N-Space's game adaptation of the popular comic.

Switch

You supply the mechanics behind this new category of gaming called gagventure! Switch contains an unprecedented 1000+ jokes, each with its own unique punchline.

Discworld II: Mortality Bytes

The controls in Discworld II are essentially the same as any other graphical adventure game.

Law and Order: Criminal Intent

Law and Order is arguably the most successful crime and justice series on television today.

The Journeyman Project 3: Legacy of Time

The controls in this game are so intuitive that I never once had to look up how to do anything during the game.