So what stands out as a next-gen game? Well the most obvious place to start is with the graphics. Everything is gorgeous from the city streets to the cars themselves, it's definitely eye candy (at least running at 1080i).
Without a doubt Microsoft clearly has outpaced any competition with their flight simulator series and continues to increase the distance with Flight Simulator 2004.
You've got basic run, jump, grab and gun gameplay, mixed with some interesting time controls and a weapon that can suck up any nearby junk to shoot back at the enemy.
“Your father murdered. Your world overrun. Take command... and... reclaim your bloodright.” With those words, a new story in the battletech universe is born.
Gameplay takes place in a 3D environment with a wide variety of views from which to play, including a 360 swivel view and a top-down angle which is very useful for wide-range mapping.
In this day and age, it goes without saying but I will say it anyway; this game carries all the NFL licenses allowing for real players, real uniforms and real stadiums.
You are an elite futuristic Marine protecting the universe from vicious hordes of aliens. This is not a 3D shooter, although it does at times have the feel of one; it is a combat simulation.
Both groups are trying to gather together a collection of artifacts that will grant their owners immortality, and of course the best way to gain artifacts is to beat the hell out of each other.
It's perhaps telling that if you visit the Microsoft Golf 3.0 website, one of the first things you see in the "Inside golf" link is the catch-phrase: "Adjust your grip on reality.