Zombies have invaded your neighborhood and are trying to eat your neighbors. Try to save the neighbors, cheerleaders, and babies in 55 levels of action and adventure.
Well, whaddya know. The Aztecs had it right all along. You die, take the money you’re buried with, and start out on your four-year trek through the land of the dead.
After a stunning freshman release, Knights of the Republic returns in its sophomore year, giving us another title that offers a chance to walk on the path of Light, or fall to the deepest evil of the Dark Side.
Decent graphics, bland game feel, and hokey old religions don't put a solid playing game in your collection, and so at first, my thoughts were that of the skeptic.
Coming from a long line of successful flight simulators such as Secret Weapons of the Luftwaffe, X-Wing, and Tie Fighter, Totally Games and LucasArts has shifted their strategy.
With the adding of numerous new units, changing the balance of the game by increasing in the population limit to 250 units, and playing the original campaigns with the new enhancements.
Discover a planet, send a reconnaissance Y-wing to check it out, send in the troops to take it over, then build some construction facilities, mines, refineries, training facilities.
Humor doesn't always work in computer games, but the laughs blend well with the non-stop action in this third person shooter set in an alternate Scotland filled with robots, projectile land sharks and portable black holes.