I Am Setsuna

| a game by | Tokyo RPG Factory Co., Ltd. |
| Platform: | PC (2016) |
| Concept: | Tap into fans’ fond memories with an old-school RPG inspired by classics like Chrono Trigger and Final Fantasy. |
| Graphics: | The snowy environments are impressive at first, but the lack of variety among them is a problem when stretched over an entire journey. |
| Sound: | Somber piano dominates the soundtrack to great effect. |
| Playability: | Basic combat and exploration is simple and intuitive. Navigating between menus to access specific combos is cumbersome and time-consuming. |
| Entertainment: | It may be bland, but the experience doesn’t make any unforgivable missteps. The combat has occasional moments of brilliance that recall the glory days of ’90s RPGs. |
| Editor Rating: | 7.8/10, based on 2 reviews |
| User Rating: | 9.3/10 - 3 votes |
| Rate this game: | |
| Updated: | Aug 11, 2026 |
| See also: | Anime Games, Manga Games, JRPG Games, Top Down Games, Turn Based RPGs, Isometric Games |
For those of us who love 16-bit RPGs, few titles are held in higher regard than Chrono Trigger. Its inventive battle system, time-hopping story, and excellent presentation make it a beloved classic of a bygone era. Chrono Trigger has inspired countless RPG developers over the years, but never has that inspiration been so apparent as it is in I Am Setsuna. While that might sound like an answered prayer to many fans of the genre, you should keep your hopes modest. I Am Setsuna’s best gameplay and story beats are so rooted in its predecessors (and often directly copied from them) that it feels familiar and predictable. With a fine line dividing homage and imitation, I Am Setsuna doesn’t do enough to carve out its own identity.
Though it borrows liberally from venerable titles, the team at Tokyo RPG Factory took a smart approach to adapting combat. I Am Setsuna’s traditional turn-based battle system is the major draw, blending old ideas and new twists. With three characters to command and encounters taking place right in the environments, Chrono Trigger’s influence is clear – especially since you also initiate powerful combo attacks using two (and later all three) characters. The basic mechanics are comfortable and fun, but the addition of momentum mode creates an extra layer of strategy.
You stock up momentum points as battles progress (by attacking, taking damage, waiting, etc.) and then activate them at critical points. The effects depend on the specific command – you might add extra damage, confer a status boost, or heal your whole party.
Using momentum goes a surprisingly long way toward making encounters more engaging. Choosing when to use or reserve it adds tension, and the varied effects it produces provide a lot of tactical options. Do you risk an attack now hoping to finish off your foe, or do you use momentum to augment a defensive skill and set up a killing blow later? It also encourages you to try out different party members, not only to see what effects your party’s combined skills produce. Unfortunately, this system is late to reach its full potential during a few fun (and difficult) boss fights. The first three quarters of the adventure are mind-numbingly easy, which leads to a sharp difficulty spike when you encounter foes that require a fuller understanding of buffs, debuffs, and party composition. These fights were initially frustrating, but the tactical thinking and potential for failure eventually made them my favorite moments of the game. Combat is the only area that I Am Setsuna successfully builds on its classic foundation; many other elements feel bland, unpolished, or copied. The story is lifted straight from Final Fantasy X: A young woman (with a group of protectors at her side) undertakes a journey of sacrifice, planning to trade her life to earn the world a temporary reprieve from monster attacks. The plot walks a well-worn path – including the allies and foes you meet – and no turn of events is ever surprising, so getting invested is difficult. Since the characters rarely get dedicated time in the spotlight, I didn’t grow attached to any of them during my 25-hour play-through. If I had, I would have been disappointed by how their arcs conclude in the unsatisfying ending.
Your allies feel like hollow containers for different abilities, but setting up those abilities is quickly. You can easily miss some materials that are required to learn new skills, and you can only equip a limited number of abilities. That becomes a problem, since cross-referencing multiple menu screens is a hassle when you want to make certain dual- and triple-techs accessible.
I Am Setsuna’s other periphery systems, like weapon upgrading and cooking, feel vestigial. They are technically present, but are shallow to the point of uselessness. For example, cooking recipes are rare and don’t have interesting effects. Improving weapons is just as pointless, because something better is never far away.
I Am Setsuna has lots of nods to Chrono Trigger, from its general combat framework to specific references to skills like X-Strike and Luminaire. However, it doesn’t capture why most players connected to that seminal title. Even though the combat is entertaining, I Am Setsuna’s characters are dull, the environments are repetitive, and the story is predictable. I would like to see more games inspired by the golden era of 16-bit RPGs, but you can’t recapture the spirit of innovation and experimentation that pervaded those titles through mimicry alone.
Download I Am Setsuna
System requirements:
- PC compatible
- Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
Game Reviews
Made to be a love letter to classic 90s RPGs, I am Setsuna is a charming and well made throwback that managed to hold my attention the whole time I was playing it. I actually have this game on both the Nintendo Switch (where it was a launch game) and on PC and both versions are pretty much identical. If you enjoy classic JRPG style games, you will have a fun time with this one here. It may not be trying to do anything new, but it is a game that achieves what it sets out to do.
Is That Yuna?
If you have read anything about, I am Setsuna, I would wager that it is in regards to how similar the story is to Final Fantasy X! the main character is a man called Endir and he has to protect the young girl called Setsuna who has to make a journey across the dangerous lands to be a sacrifice to please the monsters that can cause havoc in the world. It is really quite remarkable just how similar the story is! However, I still enjoyed it and felt that the cast of characters were interesting and likable, even if you could see where the story was going right from the start.
Triggering My Inner Chrono
Chrono Trigger is the main game that was referenced when I am Setsuna was released and it is very easy to see why. This game has a very addictive, fun, and deep active time battle system. It makes combat so much fun, but things are a bit more in-depth than they were back in Chrono Trigger. You can level up and this will improve your HP and MP, but it is the way that you can add these mods to your “techs” which basically work as spells that make the combat so much fun. This lets you customize your spells and there are many different combinations and I had a great time trying as many out as I could.
Snow Time!
I love the look of I am Setsuna. While the game does have a bit of a retro look to it, this game features some truly stunning artwork, especially in regards to the snow. The snow is what really made this game for me and the intro with the snow got me invested right from the start. The character sprites, enemies, and locations have all been crafted with a great deal of love and care.
Take A Bow
To go along with the great visuals, we have a soundtrack that truly is something special. I am Setsuna features a very interesting soundtrack that is mainly made with a piano and a few percussion instruments. It is just so very well done, so well done that I wish I had a physical soundtrack of it. I am actually surprised that this game does not get brought up more often based on the soundtrack alone.
I am not going to say that I am Setsuna is one of the greatest JRPGs that I have ever played. However, I still had a fun time with this and I played through the entire game (the Switch version) and I was pretty invested the whole time. I will admit that I am a huge Chrono Trigger fan and also a huge Final Fantasy X fan so the gameplay and the story and the gameplay did appeal to me a great deal. However, even I must admit that I can see why many people do find this a pretty average game.
Pros:
- I liked how similar to Final Fantasy X the story was
- The battle system is just so much fun
- I found the whole adventure to be a good time
- It is available for pretty much every system
Cons:
- The game is not really trying anything radically new
- The story may be too similar to Final Fantasy X for some people to get over
Snapshots and Media
PC Screenshots
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