Boy, this sure brings back memories. All the fun of the arcade is here, plus a whole lot more. Donkey Kong has more features, including a save function, cool new cinemas, never-before-seen levels, and color using the Super Game Boy. I can't stress enough how good this game is. On the plain old Game Boy. it's OK. But on the TV, it really rocks! I'm buying a Super Game Boy just for this remake of the old classic.
This game caught me totally by surprise! As the first title for the Super Game Boy, i am very impressed. The amount of color in the game is pretty amazing. I like the cute musical theme. And like all Mario games, DK has some of the finest control. The many new levels are welcome. The only reason this gets a lower score is that it's not as impressive on a Game Boy, even though it's still very good. I like this a lot!
Welcome to the biggest surprise hit of the year. I had no idea that this game could offer so much in such a tiny package. Donkey Kong brings back all the best aspects of the arcade, while introducing new concepts, making the game even better. Although color definitely helps the score, the game looks and plays just fine on the old GB. Great job Nintendo! It looks as if you'll be selling plenty of Super Game Boys for this.
Good old Sushi has flipped his lid! I actually enjoyed a Game Boy cart. True, I played it on the Super Game Boy in color, but the tried-and-true Donkey Kong plays great on the portable. The levels and even the sounds were faithfully reproduced. As for the graphics, I couldn't believe how close it looks. I highly suggest this cart. I still can't believe I like a Game Boy cart, but then again it wasn't on a green screen.
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This game is frightening, because it's probably one your parents remember playing! Donkey Kong is back with a '90s twist. The game that debuted Mario for Nintendo now debuts the Super Game Boy as a must-have peripheral!
Apes of Wrath
There are two games in this ' cart. The first is the traditional Donkey Kong game from the arcades, where you rescue the fair Pauline (the home girl before Princess Toadstool) from a rampaging ape. The other game is a very interesting Mario-type adventure where you rescue Pauline over and over again from the big ape, unlocking doors and figuring out puzzling levels while avoiding friends of the Kong-ster. If at first you don't succeed...well, that's what the battery backup is for.
In the puzzler, Mario won't grow bigger, shoot fire, or sprout a tail as he did in previous adventures. This time you log in with your noggin to get from level to level. Some of the puzzles are downright nasty, and considering the depth of the game (ten levels with multiple minilevels), you'll face a whole lot of monkeying around. Playing either the action or puzzle game, you'll go ape over the controls, which are simple and effective.
It Had To Be Hue
The real argument here is whether you should play this good-looking title on a regular Game Boy or on the new Super Game Boy. The Super Game Boy colors the game with a four-hue palette, which adds immensely to the graphics. Although the graphics aren't bad for a Game Boy game, they shine on the SCB when compared to the small green-screen machine. You even get the original Donkey Kong cabinet to surround the picture on the SCB!
The sounds don't mess around, either. You'll instantly recognize the barrel-jumping noise, an audio icon in the video game world. The rest of the music is fresh, funny, and a good addition to this great game.
Two Kongs Make A Right
Both games in this cart are enjoyable and entertaining. Older gamers will shed a tear when they remember the first quarter they ever spent on Donkey Kong. Other players will develop a certain simian savior-faire that will get them through this game. Kong is still king!
- Use the Key to knock out enemies.
- Moving levers mill cause certain floors to appear and disappear. Use this knowledge to trap enemies.
- A long fall will eliminate Mario, while short falls make him dizzy and vulnerable. Always look before you leap.
- Stay In the comers when Donkey Kong's throwing the barrels, then lump up and brain him - Three barrels will do the trick.